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View Profile Aardwolf

214 Game Reviews

43 w/ Responses

When the old man told his name at the end:

OMG, so unpredictable! Who could see that coming! What an unexpected twist! ;p

Awesome, loved the twists and especially narration.

A few bugs noted:
The "sub"titles are not synchronized well, they appear up to 10 seconds before the voice is there.
On the second screen, if you try going to the left, you may fall down under the snow, and cannot swim there.

TheMillz responds:

the "subs" have been removed

I found this game amazing! The pixel graphics are beautiful. Chapter 4 was awesome and a game on its own, with some of its concepts taught by the earlier chapters. I drew a map of the contents of all sections on paper. Only the last chapter 5 was as commented before not nice. The first part of it was fun if you open the game with chapter 1 in another browser to follow along. But then those black screens with white squares after that were frustrating and missed the nice graphics. And in chapter 4 it's only by pure coincidence that I saw the dark red platforms with the music notes, that could've been made more obvious, maybe by introducing the music notes in chapter 3 in a simpler setting. Why did a guy in chapter 4 say I wouldn't come back when dying in the temple? I tried it out on purpose due to curiosity, good thing that I didn't have to start over. Overall still fantastic, one of the best games I played on newgrounds lately!

Awesome game! So addicting, so many upgrades, so many modes!

What do you mean "thid game is rather old school I suppose"? I much rather see this than another idle clicker :)

The game is extremely well made and awesome. Some levels are a little bit too frustrating for me though. Some people seem to like that, for me a little bit less frustration would have been perfect.

I have to commend you for making a game with the best controls I've ever seen in a web based game. Queing commands, right clicking, middle drag, ... awesome!

Much of the game looks heavily based on starcraft though.

moligames responds:

Thank you, I will add more new elements in the new gameļ¼

Could be good, but almost unbeatable. Did you manage to finish it yourself? How do you defeat those dragons in level 8? I have all previous levels maxed, but those dragons in level 8 are just unbeatable. This with the "balance changed" 1.1.A.

Half score in the comments due to this. Holding off entering main rating.

Very nice and smooth game!

My only critique is that the locations of those hearts should also be indicated beforehand, so that getting them is a matter of skill rather than of gambling.

Zanzlanz responds:

Thank you Aardwolf!

I had the same thought about the heart indicator too. The problem is, with the current level size, it makes it too easy to get them. I'd rather just "train" players to shoot at walls as they come by, which is equally as skill-based, in my opinion. Plus, walls give points :)
All things considered, I THINK it's balanced alright, and has the intended difficulty curve.

But yes, incorporating skill into an auto-shooter was extremely difficult. Hopefully next time the theme isn't "One Button Controls" hahah!

Thanks again!

Very nice!

One annoying bug: after I got the jetpack, I flew up from map coordiantes 4,3 to 4,4 (coordinates starting at 0,0 from top left) upwards into green slime, and now I'm stuck forever, restart just makes me restart in the green slime again, cannot continue.

Guy-Unger responds:

Yeah I'm an idiot some times..

Good, but why does it suddenly end with you won, why not keep playing?

Also, the cooldown of the big monsters is horribly. If you want to spawm more, you need to select others. And simply the time lost to selecting others ruins it. Why not allow clicking on the field to spwawn smaller monsters automatically while bigger has cooldown?

fear not man who practice thousand attacks once. fear man who practice one attacks, thousand times.

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