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View Profile Aardwolf

214 Game Reviews

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This is absolutely top notch! Great boardgame feel, awesome way to learn interesting stuff I didn't know!

Edit: my only few suggestions: Some upgrade allowing to automate optimal cart placement would be welcome, as that mechanism gets old and tedious fast. Also some upgrade related to fire safety would be nice. And the well achievement icon has darker colors than the others so it looks as if it's not unlocked when it is.

Pretty fun and neat looking game!

It could do without that second of waiting time after you land though. I don't see how it contributes to the challenge, and it's annoying to have to wait that second each time.

If down arrow makes you crouch, why doesn't up arrow make you jump? That would be super intuitive!

Z/Y/W are all so confusing!

It's a laser shooting at spacerocks, but the laser is very squirty

Dezue responds:

Heyho, Aardwolf!
Hahaha that's true! XD Thanks for playing and stay funky!
Dez

Fun toss game, very great potential!

I think there could be more variety on the map (something else than just coins that can happen), the single-use items are rather expensive compared to their return (a single use rocket costing 200 coins does not earn back those 200 coins), the amount of upgrades is a bit low.

Played and loved the beta. Would play again for the NG medals :)

Is there any chance for an HTML5 based version?

matt-likes-swords responds:

Nope!

Love it, love drifting in it! The only thing missing is syntwave music instead of this one tiny loop that can't be disabled

The background voices made the game, and nice design. Sounds like the voice of Milton from "Office Space"!

The levels were too easy though, there was never a true puzzle challenge, and also the controls are unintuitive (45 degrees rotated compared to arrow keys combined with response lag, plus needing both mouse and keyboard while one would be sufficient)

I love the atmosphere and story! I also love how the font used in the story at beginning and end looks like that of DOS games.

I would like to give some constructive feedback about the controls: while the graphics and atmosphere are great, the controls are a bit annoying.

Why do you need to switch to "move" mode at all to click an arrow? Imho no matter what "mode" you're in, clicking the arrow is pretty obvious that you want to move.

There is inconsistency with the controls too, making it even worse! Some books put you in "move" mode and require move to exit, other books instead don't require a mode and have a simple exit button. Then, some doors show they're locked with "d", others show they're locked with "s". And then some things like the fireplace do "move" but still require the "d" action. It's so confusing sometimes ;p

I think the controls can be improved as follows:
-eliminate the "move" mode entirely. Instead, clicking any arrow/door/... moves you no matter what "mode"
-have an "automatic" mode, the one that is now the cursor without symbol that does nothing I suppose, in automatic mode, it "action" if it has action, "see" if it has no action, or force "see" if you hold shift for example.
-or alternatively, have no modes at all, just make regular click to move/see, and shift+click/right click (or long click on mobile devices but please not on pc) to do action, or vice versa. Or something like that. Anything that prevents unnecessary mode switching.

Maybe look at how Monkey Island did the controls :)

Nirag responds:

Thank you for the review and the feedback!
Yes, I've looked for a font that would be like the one used in old DOS games!
I'm sending you a PM to ask some details!

Great, even better than the first one with such challenging new types of levels!! But, is level 17 beatable in Play+ mode with only one click? I can't figure out how to prevent the first moving platform, and then much later do a bend to the right, in one go. Thanks!

StuffedWombat responds:

thanks :D

yeah, thats a harsh one!
you have to hold the button down in the beginning, until it is save to drop, this way you save one click and can then do the bend to the right!

fear not man who practice thousand attacks once. fear man who practice one attacks, thousand times.

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