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View Profile Aardwolf

216 Game Reviews

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Nice, a good old shooter with upgrades!

Would be nice to have a way to pause. And some way to turn off menu music but still have in-game music so that you can leave it open when doing something else (or just have pause mute the music once there is pause)

Showing total money in the game over screen would be nice so you know whether to press Try Again, or go to the shop in the level select menu

One question: given that this game is written in flash, how comes that this one works with ruffle on newgrounds, but older newgrounds flash games do not work that way (say, e.g., bullet heaven 1)? (supposedly there is a newgrounds player but not for the platform I use)

EDIT: would also be neat if hard mode would have an extra tier of upgrades!

matt-likes-swords responds:

Flash has two programming languages, ActionScript 2 and 3. Only ActionScript 2 works in browsers through Ruffle emulation at the moment. The other one is a work in progress.

The implementation is awesome, but the controls make no sense to me:

I found three shoot keys: x, v and m. Those aren't even mentioned in the description. But what key opens doors? Why not one of them to open doors instead? Space makes the browser scroll down a page.

For opening the nearest door I tried about all letters I believe, and as said, space doesn't work

And strafing is with esdf? why not wasd like everything else does? Nothing against it if for a reason but since it's not standard, the description really could clearly list all the keyboard keys for all the actions, rather than screenshots of console controllers with "P1" and "P2" stuff and no weapon/door keyboard keys in the description at all.

Doom on PC, as it was released for DOS, is supposed to be played with a keyboard, I don't want it to capture the mouse, that's why I try to use the keyboard controls. I guess I won't fault it for not using ctrl to shoot since PICO-8 games never seem to support ctrl/alt/shift keys :) Another weird PICO-8 control-ism that all PICO-8 games seem to have is that enter doesn't activate menu items...

EDIT: Thanks! Updated documentation makes it clear! c opens doors. And of course the door I tried was not actually a real door but the starting door. But of course knowing the correct key made that more clear. Upgraded the score to appropriate level for doom-in-pico8

freds72 responds:

Thanks.

I uploaded a new version, trying to fix some of the control aspects + updated controls documentation to be slightly clearer.

When using keyboard+mouse, space is indeed supposed to open doors.
What browser are you using?

This is absolutely top notch! Great boardgame feel, awesome way to learn interesting stuff I didn't know!

Edit: my only few suggestions: Some upgrade allowing to automate optimal cart placement would be welcome, as that mechanism gets old and tedious fast. Also some upgrade related to fire safety would be nice. And the well achievement icon has darker colors than the others so it looks as if it's not unlocked when it is.

Pretty fun and neat looking game!

It could do without that second of waiting time after you land though. I don't see how it contributes to the challenge, and it's annoying to have to wait that second each time.

If down arrow makes you crouch, why doesn't up arrow make you jump? That would be super intuitive!

Z/Y/W are all so confusing!

It's a laser shooting at spacerocks, but the laser is very squirty

Dezue responds:

Heyho, Aardwolf!
Hahaha that's true! XD Thanks for playing and stay funky!
Dez

Fun toss game, very great potential!

I think there could be more variety on the map (something else than just coins that can happen), the single-use items are rather expensive compared to their return (a single use rocket costing 200 coins does not earn back those 200 coins), the amount of upgrades is a bit low.

Played and loved the beta. Would play again for the NG medals :)

Is there any chance for an HTML5 based version?

matt-likes-swords responds:

Nope!

Love it, love drifting in it! The only thing missing is syntwave music instead of this one tiny loop that can't be disabled

The background voices made the game, and nice design. Sounds like the voice of Milton from "Office Space"!

The levels were too easy though, there was never a true puzzle challenge, and also the controls are unintuitive (45 degrees rotated compared to arrow keys combined with response lag, plus needing both mouse and keyboard while one would be sufficient)

fear not man who practice thousand attacks once. fear man who practice one attacks, thousand times.

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