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216 Game Reviews

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Some feedback: It would be more interesting if enemies would scale up, it seems it's now the same enemies from the beginning including the very big ones.

The controls seem weird, the ship's forward speed behaves in ways I wasn't fully able to grasp yet... when playing with keyboard, sometimes when starting the game it has speed from the beginning, other times it requires the up arrow first. With the mouse, first I thought the ship was only able to rotate to the right and it was a one-button style game, but later found out the left and right side of the screen do different (rather than left and right part of the ship). In my first playthrough with mouse the ship had forward speed automatically, in a later playthrough it was somehow only very slowly rotating and I couldn't grasp yet what makes that difference

This is really good, but I don't understand the "Roll Over" ability

This ability says "Reroll and reveal a row", but everytime I use it on a row with 3 black sheep (except during the tutorial), it gives 3 black sheep again. The 'reveal' part of it at least seems to work

The reroll part of it is supposed to work, right? Am I misunderstanding something about this ability?

I understand that reroll should mean that after this ability is used, there's a probability for each token on the row to be flipped or not flipped, so in case of a black sheep token, 50% chance to be white. It is literally 0% for me except in the tutorial.

What does this ability really do?

It's fun how the whole game is basically a pun on "fish tank"

Very fun!

I think new buttons that appear later should make some obvious sound/animation when they appear, on the first playthrough I didn't realize the speed slider was something you could control (and didn't realize it wasn't there in the beginning but appeared later, thought it was just some aquarium decoration)

Completed the game (and re-beat the boss multiple times), got 6 out of 8 skins, got all flies and 5 nudges, figured out why entering the long pathway leading to the bottom left of the map doesn't work (it's because it leads to the tutorial starter area), and only NOW discovered that in the map you can press "enter" to teleport to any of the save areas!

Very casual

Where is that 10th trashcan...

Stepford responds:

You will have to look for it. It might be at the very end of the power line?

Neat! What's the name of the screensaver vaporwave song?

Ant responds:

I credited it on the game, its called Can you feel by Torchkas
Also thx!

I really want to like it, and this game has really good parts, though overall there are some issues that made me unable to continue enjoying. I'd love an updated version of this since the core is awesome!

The good parts: upgrading your drill with appending of parts, collecting resources that allow you to upgrade things, anything that can be automated (like hiring employees), the reputation and contract system if the contracts would be better tuned

The bad parts, imho:

The drill goes way to fast even when having merely the second type of drill, the drilling was fun at the start of the game when there were some actual manual tactics involved, but with just 1 automatic shovel and two older drills it goes so fast that it's nothing more than randomly spamming the mouse left and right to make it zig zag a bit and maybe get more stuff

The lighting upgrades are not useful if the drill goes so fast that you can't control it anyway

Too many buildings that you need to scroll in the UI for to do daily things. e.g. the recycle center requires using its UI manually every day, not fun, let it work automatically instead?

I'm getting way more garbage items than the recycle center could ever handle.

Gem cutting: unclear what to do, requires creating expensive items that disappear, it's not well enough explained why you want to do this rather than just sell the gem.

Unclear what the workshop is for and why you want spend resources to craft the items in there, it doesn't have help text like the others

Various other buildings: unclear why I'd want to use them, just too much stuff going on, unclear what gives benefits even when reading the help texts and not enough willpower to try it all out if it'll mean a daily repetitive building UI action like the recycle center is, I'd prefer if there would be more obvious and less different ways to use the metals and gems I collect, and more focus on the mining (but then with the miner not going too fast like now) rather than all these buildings (or let them all do things automatically instead). Note that the forge is fine, that was one of the first buildings that unlocked, is simple to use, shows clear benefit (sell stuff for more), and can be automated (though I didn't have enough money to try that yet), and obvously the mechanic and market are also fine

Unreadable font: it's a pixel font (that is fine), but different pixels are having different sizes. It could be a bit bigger too (on a 4K screen), maybe if those narrow pixels became full size like the others? The 1 looks like a 7. It's as if it's a pixel font rendered onto a differently scaled or misaligned pixel grid

The UIs of buildings regularly require using scrollbars, but they don't support the mouse scrollwheel. Would be more convenient if scrollwheel worked

Unlock things based on progress rather than days. You can quickly run 20 days anyway just to collect coal for a contract

My fire truck destroyed 4 buildings while trying to save 1 building. The other two vehicles probably destroyed some more during that.

Very nice puzzles, and very fitting music!

One thing though, does it not save your progress? I closed it to come back to it later, but now I'm back to the beginning and there's no menu to select levels or anything...

fear not man who practice thousand attacks once. fear man who practice one attacks, thousand times.

Age 41, Male

Belgium

Joined on 3/19/06

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