Love how the characters blink briefly out of existence for the close-up windows like a slightly choppy old game engine
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Love how the characters blink briefly out of existence for the close-up windows like a slightly choppy old game engine
Had to pause the video to figure out where the scrying eye was
Why are there Donald Duck sounds in the background?
Nice!
A few bugs:
The audio settings reset each time you look at the ascend preview tree
They also reset upon page refresh
The times on the upgrades on the left all shows as '0' after looking at the ascend preview tree, the only way to fix it is to save and refresh
You can press 'yes' on the ascend button even if you can't ascend but it does nothing, and it's unclear when you _actually_ can ascend
EDIT: Thanks for the response! Ascend works when long-pressing the button. That was not clear at all (normal instinct of how to click a button is to short-click it), and the fact that the ascend dialog already works when not even having started the game added to the buggy feel
EDIT2: well it could also have a confirmation yes/no dialog after clicking yes :) but idk, maybe others find long presses intuitive
Hey! Thank you for the generous rating. And for the useful feedback! I'm glad you enjoy my game.
About the sound issue, I think I know what’s causing it, and I’ll likely patch it tomorrow along with the next quality-of-life update.
As for the Ascension issue, could you help me out with a bit more detail?
– Do you press and hold "Yes", and the purple bar fills up but nothing happens?
– Or does the purple bar not appear at all when you try to ascend?
EDIT: Thank you for clarifying. I'm trying to avoid the case of misclicks. Currently, players can choose when to Ascend, and there are no requirements. They can even preview the Ascension tree without having to commit. I've considered requiring a certain number of Abominations before allowing Ascension, but I'll need to discuss that with the playerbase. Tell me what you think about it.
The winamp music is great, where can I find it?
as of right now, only in the game - it'll be up on its own eventually
Some feedback: It would be more interesting if enemies would scale up, it seems it's now the same enemies from the beginning including the very big ones.
The controls seem weird, the ship's forward speed behaves in ways I wasn't fully able to grasp yet... when playing with keyboard, sometimes when starting the game it has speed from the beginning, other times it requires the up arrow first. With the mouse, first I thought the ship was only able to rotate to the right and it was a one-button style game, but later found out the left and right side of the screen do different (rather than left and right part of the ship). In my first playthrough with mouse the ship had forward speed automatically, in a later playthrough it was somehow only very slowly rotating and I couldn't grasp yet what makes that difference
multiple song releases by PuffballsUnited? Hopefully a sign of something forthcoming :)
I would also like a space walrus.
Good
This one had me make dance moves to it while emptying the dishwasher, so it deserves points for that?
lol
good review
This has the opposite weather that I've got right now, but the atmosphere is so fantastically melancholic!
This is not canon! This is not canon! This is not canon!
The description is as good as the image!
fear not man who practice thousand attacks once. fear man who practice one attacks, thousand times.
Age 42, Male
Belgium
Joined on 3/19/06