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View Profile Aardwolf

216 Game Reviews

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I love the atmosphere and story! I also love how the font used in the story at beginning and end looks like that of DOS games.

I would like to give some constructive feedback about the controls: while the graphics and atmosphere are great, the controls are a bit annoying.

Why do you need to switch to "move" mode at all to click an arrow? Imho no matter what "mode" you're in, clicking the arrow is pretty obvious that you want to move.

There is inconsistency with the controls too, making it even worse! Some books put you in "move" mode and require move to exit, other books instead don't require a mode and have a simple exit button. Then, some doors show they're locked with "d", others show they're locked with "s". And then some things like the fireplace do "move" but still require the "d" action. It's so confusing sometimes ;p

I think the controls can be improved as follows:
-eliminate the "move" mode entirely. Instead, clicking any arrow/door/... moves you no matter what "mode"
-have an "automatic" mode, the one that is now the cursor without symbol that does nothing I suppose, in automatic mode, it "action" if it has action, "see" if it has no action, or force "see" if you hold shift for example.
-or alternatively, have no modes at all, just make regular click to move/see, and shift+click/right click (or long click on mobile devices but please not on pc) to do action, or vice versa. Or something like that. Anything that prevents unnecessary mode switching.

Maybe look at how Monkey Island did the controls :)

Nirag responds:

Thank you for the review and the feedback!
Yes, I've looked for a font that would be like the one used in old DOS games!
I'm sending you a PM to ask some details!

Great, even better than the first one with such challenging new types of levels!! But, is level 17 beatable in Play+ mode with only one click? I can't figure out how to prevent the first moving platform, and then much later do a bend to the right, in one go. Thanks!

StuffedWombat responds:

thanks :D

yeah, thats a harsh one!
you have to hold the button down in the beginning, until it is save to drop, this way you save one click and can then do the bend to the right!

Not sure what I'm doing wrong, but around level 20, the boss wave always ends up with an enemy guy getting duplicated easily 100 time, and me spamming fighters forever, making it never finish (stalemate) since I can spawn fighters indefinitely, and the enemy duplicates indefinitely.

mapacarta responds:

I updated the game, the clone boss now has a clone limit of 1. Clones can also make max 1 clone. This should be enough to prevent too many clones. Thanks

The mechanic of this game feels great. Please make more of this! :)

I love the game and the AI is pretty good too. It's very addicting!

Some suggestions for improvements:

*) Remember the main menu settings. When going back to main menu, it forgets all settings like board size, AI level, etc... Please remember those, it's very annoying like this

*) Not sure if bug, but when the game is over, either win or lose, it just stops, no "game over" or "congratulations" message or anything? I see some one pixel thick red thing move on the right side though, so maybe something is supposed to be rendered there but it's a bug?

*) I didn't hear any background music? Always nice to have some music to associate to the game. Of course with the ability to turn off once heard enough of it :)

The concept is great, 5 starts for that! But only 3 stars in the end due to the levels. The amount of actual puzzle here is almost ridiculous :(

There are 5 non-puzzles (just activate the switch(es) and done) and maybe 2 things that are almost a puzzle.

With these logic gates you can go several orders of a magnitude more complex.

I never had to actually resolve any logic in these puzzles, just try some combinations of on and off.

You really could go to logic with many bits so that at least trial and error won't bring you there, binary adders, cryptographic things, almost anything that has more challenge than what was in here!

Bigaston responds:

Yeah! I think now I'm going to upgrade the game with more levels.

Neat but annoying collision detection: If you hold right and down key at the same time, and hit a wall on the right, it should still move you down, not stop. Collision should be independent in x and y axis, else it feels very influent

Neat! Somewhat challenging, but trial and error did get me through the 4 levels.

This game could use MANY more levels! I mean come on, 4 is really a bit on the low side right? :)

Yay, a new one on NewGrounds :)

Some previous games are missing here, was this intended?

fear not man who practice thousand attacks once. fear man who practice one attacks, thousand times.

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